Bringing money to the banks is not as safe as we thought before. My grandmother had a solution for this; a sock under the mattress. This piggy bank makes saving nice and secure again. Every time money is being thrown in, you hear a short tune, after which it is collected in the good old sock.
Kim graduated from the Design Academy Eindhoven in 2013 and has since than been operating Studio Kim Haagen from within Collaboration O. Her work has a strong sculptural component with emphasis on simple forms, conscious use of materials and a timeless appearance. Kim values material integrity and quality craftsmanship in her work. Her aim is to create beautiful made products that tell a story; a lasting object that will keep intriguing over time.
Bart Joachim van Uden
Fascinated by the way nature moves and grows, Tiddo Bakker creates designs that explore the relationship between man and nature.
During his time at the Design Academy Eindhoven he first focussed om autonomous conceptual design and later social interactive design. Now Tiddo Bakker has his own studio that is part of Collaboration O’, a designer collective in Eindhoven. Bakker’s installations are mechanical sculptures that communicate through movement.
After graduating Bachelor in 2011 Tiddo Bakker won the ‘Designers and Artist 4 Genomics Award’. This gave him the opportunity to collaborate with physicist Henk Jalink and his team from the Centre for BioSystems Genomics (part of WUR Wageningen University and Research). Together they worked out Tiddo’s design ‘In Vena Verbum’. An installation that measures the activity and stresslevel of the plant inside it and translates this into the motion of the sculpture.
For Tiddo, as an experience designer, the material aspects, craft and technology are merely the medium that carries the experience. So he focuses allot on the immaterial aspects of design before he starts the technical design process. With the experiences he creates and through the symbiotic relationship between nature and technology,he aims to establish a new link between man and nature, as a result of which man gains a greater insight into the way they interact with their environment.
Although our bodies are evolved to move, we tend to design our objects based on monofunctional use and posture. Technology is taking over more functions our bodies were used to execute, developing a useless body for tomorrow. Instead of using our body for productive life, we compensate the lack thereof with leisure activities. Moving our body becomes a choice, a lifestyle and therewith segregated.
By observing dancers of the Scapino Ballet Rotterdam, I found movements that positively relate with emotions. Full body movement correlates with happiness. The most static and dominant activity we have in daily life is sitting (behind the computer). To make this activity dynamic, I made an exo skeleton chair that allows the body to move freely. Sami Sabik worked on the digital translation. The gravity point of the body moves the mouse and you'll click by kicking a leg. With this chair the body dynamics become functional, bringing functionality more close to the amount and frequency our bodies are evolved to move for.
Corradino Garofalo is a designer currently living and working in the Netherlands. With a background in industrial design, his practice focuses on creating analogies between material behaviour and the behaviour of the individual within society.
His fascination for film, photography, video projections and video installations has led him to a multidisciplinary approach towards design. He is a co-founder of the audio-visual collective ‘Samples Lab’, active between 2007 and 2011 in the south of Italy. From 2011 to 2012, he practiced industrial design, collaborating with engineers and technicians in Naples, South Italy. In 2014, after completing a Masters degree in Social Design at Design Academy Eindhoven, he co-founded the‘Fictional Collective’, an international body of creative practitioners.
Joan Vellve Rafecas
Joan Vellvé Rafecas looks at establishing connections between the diverse practices of the design field. Based on a research method development presents outcomes as products, interventions, furniture or strategies.
Joan looks for transparency and understanding of the material and production processes as starting points to generate unexpected but simple outcomes.
Relentless explorer of the technological processing possibilities of different materials. She values the experience provided by low-processed materials – their weight, temperature, palpability. Always looking for a clever combination of aesthetics and construction. She likes lavish projects, although not necessarily meant for galleries.